martes, 12 de noviembre de 2019

LA VAGUADA. 3rd ESO. 1st Evaluation theory

1. Basketball:

1.1 Object of the Game:

The object of basketball is to throw the ball (basketball) into a hoop to score points. The game is played out on a rectangular court and depending on which section of court you successfully throw a ball into the basket will depend on how many points are scored. The ball can be moved around the by dribbling or passing the ball. At the end of the game the team with the most points is declared the winner.


1.2 Main rules of basketball:

Offensive rules: 
The basketball team on offense is the team with the basketball. When a player has the basketball there are certain rules they must follow:
1) The player must bounce, or dribble, the ball with one hand while moving both feet. If, at any time, both hands touch the ball or the player stops dribbling, the player must only move one foot. The foot that is stationary is called the pivot foot.
2) The basketball player can only take once turn at dribbling. In other words, once a player has stopped dribbling they cannot start another dribble. A player who starts dribbling again is called for a double-dribbling violation and looses the basketball to the other team. A player can only start another dribble after another player from either team touches or gains control of the basketball. This is usually after a shot or pass.
3) Once the offensive team crosses half court, they may not go back into the backcourt. 
This is called a backcourt violation. If the defensive team knocks the ball into the backcourt, 
then the offensive team can recover the ball legally. 

Defensive Rules:
The team on defense is the team without the basketball.
1) The main rule for the defensive player is not to foul. A foul is described as gaining an unfair 
advantage through physical contact. There is some interpretation that has to be made by the referee, 
but, in general, the defensive player may not touch the offensive player in a way that causes 
the offensive player to lose the ball or miss a shot.

Rules for everyone
1) Basketball players cannot kick the ball or hit it with their feet.
3) Every player on the court is subject to the same rules regardless of the position they play. 
The positions in basketball are just for team basketball strategy and there are no positions in the rules. 

1.3 Main fouls:
Charging. An offensive foul that is committed when a player pushes or runs over a defensive player. The ball is given to the team that the foul was committed upon. Blocking. Blocking is illegal personal contact resulting from a defender not establishing position in time to prevent an opponent's drive to the basket. Flagrant foul. Violent contact with an opponent. This includes hitting, kicking, and punching. This type of foul results in free throws plus the offense retaining possession of the ball after the free throws.
Technical foul. Technical foul. A player or a coach can commit this type of foul. It does not involve player contact or the ball but is instead about the 'manners' of the game. Foul language, obscenity, obscene gestures, and even arguing can be considered a technical foul, as can technical details regarding filling in the scorebook improperly or dunking during warm-ups.


2. Concepts:
Physical condition and health: Maximum state of physical and mental well-being 
that allows to perform daily activities with energy.
Factors influencing the physical condition: Aerobic resistance, aerobic power, speed, 
strength-resistance, resistance to speed, flexibility and muscular elasticity.
Definition of each quality and specific tests for its evaluation:
Aerobic resistance: Ability to maintain a moderate intensity of effort as long as possible. 
Race test at a continuous pace (determined number of laps), 
try to achieve the same times, adapting them to the individual level.
Speed: Running a short distance at maximum intensity in the shortest possible time. 
Eurofit battery tests: 5×10 meters, sprint.
Strength: Perform as many repetitions as possible in a test where maximum strength and 
maximum intensity are required. Eurofit battery: sit-ups in 30 seconds, push-ups (Maximun).
Flexibility and muscular elasticity: Maximum elongation capacity of a muscle, and ability to return 
to its initial state. Test: Body flexion test.
Stamina (endurance): Course Navette: Test to measure the maximum aerobic power. If you get a good mark, you will good by running long distances.
Flexibility: Flexibility box test: Test to measure the general flexibility sitting down on the floor streching and all the body without bend the knees.
Speed test: 6x9 metres = 54 metres.
Endurance – speed testMader test. 10 sprints at the maximum speed
Strength – endurance test: Sit ups in 30 seconds. Long jump. Push ups.
Agility test: 4 sprints to catch and let something.
Physical condition and health: Maximum state of physical and mental well-being that allows to 
perform daily activities with energy.
Factors influencing the physical condition: Aerobic resistance, aerobic power, speed, 
strength-resistance, resistance to speed, flexibility and muscular elasticity.

3. Definition of each quality and specific tests for its evaluation:
Aerobic resistance: Ability to maintain a moderate intensity of effort as long as possible. 
Race test at a continuous pace (determined number of laps), try to achieve the same times, 
adapting them to the individual level.
Aerobic power: Ability to maintain a high intensity as long as possible over a given distance under 
aerobic conditions (2-10 minutes). Course navette test: Running a distance of 20 meters increasing 
the intensity every minute.
Speed: Running a short distance at maximum intensity in the shortest possible time. 
Eurofit battery tests: 5×10 meters, sprint.
Strength: Perform as many repetitions as possible in a test where maximum strength and 
maximum intensity are required. Eurofit battery: sit-ups in 30 seconds, push-ups (Maximun).
Endurance to speed: Ability to perform repeated efforts at maximum intensity and with rest 
without loss of intensity. 10 sprints test: Perform 10 sprints of 30 meters with maximum intensity with one minute of rest, 
the difference between the slowest and the fastest must be the lowest possible.
Flexibility and muscular elasticity: Maximum elongation capacity of a muscle, and ability 
to return to its initial state. Test: Body flexion test.










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